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between2spaces

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A member registered Apr 14, 2018

Recent community posts

Mito community · Created a new topic Amazing game!
(1 edit)

Mito is such a fantastic idea for a Roguelike. Found out about it last night and have been playing non-stop trying to win the game in an efficient number of turns ever since. Probably took till about the 3rd or 4th attempt until I had something that was on track to a win, albeit at a very slow rate. Decided to restart a few more times trying to find the sweet spot between simplicity of design and speed to win state.

I didn't have the same concerns with transports as I see other people have been mentioning. I found the most efficient design is not to build transports all the way up to leaves but only from fountain back up along the tissue as far as you could be bothered running your cells water routes.

@hellochar I hope your planning on continuing development of this little gem. It's the first Roguelike I've seen in ages that instantly grabbed me and made me go "Wow!".

There two things that I reckon would make this game even better:

a) A turn counter. Because this game has the visual appeal for screenshots, people wanting to show off their winning plants could also introduce a sense of competition on minimum turn count wins etc...

b) Also upon a win instead of the "You win" screen, the fruit could mature, drop to the ground and give you the choice to either start a new game from scratch or continue with a new plant from the seed of the fruit. Traits from the previous generations winning plant could be carried over or have some bearing on the new generation like positive vs negative starting conditions, or color traits of cell/tissue/leaves, mutations, etc..  Some measurements from the previous generation that could be used to seed are things like:

i) turns taken to win

ii) maximum height reach (or maxium sunlight, oxygen, co2 levels)

iii) maxium depth reach in soil

iv) total number of tissues remainig with over 50% energy on the winning turn